Posts

Merge Subtools

Image
1 Check if your Subtools have similar subdivision level 2 Select your Subtool and choose Merge Down 3 Save your document 4 Select your merged Subtools and click GoZ 5 Select Editable Poly  6 Select Vertex and choose cut button After you finish select polygons and delete them to create a hole 7 Click GoZ After you import your mesh accept all changes by clicking Yes button. 8 Save your document 9 Choose Preferences-GoZ-Clear cage files 10 Go back to 3ds max 11 Select Edge 12 Select two or more edges and choose Bridge 13 After you will finish edition in 3ds max go back to Zbrush 14 Retouch the edge

Create a simple 3d model

Image
1 Copy Your Plane 2 Click GoZ 3 Edit your plane in 3ds max Best way is to freeze your preview plane and move it a little back, before you will start to create your 3d model. As we have a plane imported from ZBrush we have a lot of unwanted points. First we are removing all  unnecessery points. 4 Edit polygon 5 Select Vertex mode 6 Select points you want to remove 7 Click your Backspace button on your keyboard 8 Open Material Editor 9 In Blinn Basic Parameters click a button near Diffuse and choose your texture map 10 Select your plane 11 Click Show Shaded Material in Viewport button 12 Select your plane and click right button of your mouse 13 Select Object Properities 14 Turn off option Show frozen in Gray 15 Turn on option Freeze and click ok button 16 Create plane 17 Select your plane and change it to editable poly 18 Select Editable ...

Image Plane

Image
1 Create a new document   2 Document - Double Size 3 Texture - Import Texture 4 Select your Texture 5 Texture-Image Plane-Load Image 6 Turn on Edit button  To see your whole image zoom out your document