1 Copy Your Plane 2 Click GoZ 3 Edit your plane in 3ds max Best way is to freeze your preview plane and move it a little back, before you will start to create your 3d model. As we have a plane imported from ZBrush we have a lot of unwanted points. First we are removing all unnecessery points. 4 Edit polygon 5 Select Vertex mode 6 Select points you want to remove 7 Click your Backspace button on your keyboard 8 Open Material Editor 9 In Blinn Basic Parameters click a button near Diffuse and choose your texture map 10 Select your plane 11 Click Show Shaded Material in Viewport button 12 Select your plane and click right button of your mouse 13 Select Object Properities 14 Turn off option Show frozen in Gray 15 Turn on option Freeze and click ok button 16 Create plane 17 Select your plane and change it to editable poly 18 Select Editable ...