Create a simple 3d model

1 Copy Your Plane











2 Click GoZ
3 Edit your plane in 3ds max











Best way is to freeze your preview plane and move it a little back, before you will start to create your 3d model.
As we have a plane imported from ZBrush we have a lot of unwanted points.
First we are removing all  unnecessery points.
4 Edit polygon
5 Select Vertex mode
6 Select points you want to remove











7 Click your Backspace button on your keyboard











8 Open Material Editor



















9 In Blinn Basic Parameters click a button near Diffuse and choose your texture map
10 Select your plane
11 Click Show Shaded Material in Viewport button
12 Select your plane and click right button of your mouse
13 Select Object Properities



















14 Turn off option Show frozen in Gray
15 Turn on option Freeze and click ok button



















16 Create plane











17 Select your plane and change it to editable poly
18 Select Editable poly-Vertex
19 Select points you want to remove and click backspace button











20 Add Shell Modifier











After you will finish editing your model click right button on Shell Modifier and choose Colapse To
and accept it by clicking ok button.











21 Also create squares at the corners of your preview image
22 Select your single moel and click GoZ button
23 In Zbrush Save your every single model. 











24 Insert all squares and choose Merge Down to save all squares as a one Subtool.
25 Insert your models 












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